Wednesday, September 16, 2009
อธิบาย Push-Email
Thursday, August 27, 2009
Touch screen, it seems some don't get it right.
A touch screen is a display that can detect the presence of touch within the display area. The use of touch screen improves productivity as it enhance the navigation of user interface elements. While traditional user interface requires users to activate control elements by using buttons, switches or movable objects, touch screen enabled users to directly manipulate control elements from the display. However the implementation touch screen to achieve the best results in terms of usability, and responsiveness is challenging. Wrong implementation of touch screen, will not only effect the usability, but make the device unpleasant to use.
In this section I’ll describe the case where touch screen made user interface, difficult to use rather than what it should be. Recently the trend of touch interface become a wide spread phenomena. We see cameras, cellphones, computers, gaming devices, etc. equipped with touch screen. Although we see successful cases for example the portable gaming device, Nintendo DS, which enable new ways of gaming experience through a touch screen. An iPhone which utilizes a mu
lti-touch technology, enabled a better way of navigation through scrolling, finger gestures. Now come to the area where the implementation of touch screen is not quite right.
1.1 Touch screen interface for tasks that require precision

Tasks that require precision like volume control, zooming control are better to implement with an interface that users can grab easily and receive p
hysical feedback for corrections. Figure 1 show an example when we overuse the touch screen. Notice that a zoom button is implemented as a UI element in the touch screen. The problem with this design is that users cannot get the feel of how much force requires to move the zoom level into a desired position. Often time users find the touch screen is too sensitive or too irresponsive. In a regular zoom button case, there is a distance between a pressed and unpressed state, which made it easy for one to operate with high level of precision. To improve this, we have to provide physical buttons for task which require precision and not overuse the touch screen. Many manufactures seems to understand this problem, and provide dedicate controls for this function. Figure 2. shows a proper combination of controls having a touch screen for selection with high degree of freedom and physical buttons for selection with fixed functionalities.
1.2 Touch screen interface with improper hardware technology
There are many types of touch screen technologies: resistive, surface acoustic wave, capacitive, infrared, etc. Each of these technology has its own advantages and disadvantages. For example resistive technology requires the use of force and works well with stylus. On the other hand, capacitive technology is highly sensitive and only accept finger touches. Figure 3 shows a phone that tries to combine both finger touches and stylus. The result is a torture user experience. Often times user will find that the system is irresponsive. Since the resistive type of touch screen require the use of force, when use with finger, one has to apply appropriate force to register a click. When a finger is place on top of the UI there is no feedback. Only when you really press it, the action is made. Also there is no way to avoid an unintended click since the action is already carried out. In the case of capacitive technology, we can detect the finger the moment it hits the screen surface. With this we can display a proper feedback.
1.3 Touch screen interface that lacks proper feedback
This one also concern issues in 1.2 but also discuss the design aspects of UI from the software point of view. In order to provide a good user experience, we always need to give a user the feedback so that he/she knows if the selection is correct or not. Figure 4. shows example of a typical selection screen found in ticket vending machine where many buttons are placed next to each other. In some places, machines do not provide visual feedback. For example (a) a user wish to choose D but accidentally press in the area in between D and E. With no visual feedback, the result can be ambiguous. Then (b), A user will then doubt about his selection which causes confusion. Since a touch screen provide no physical feedbacks like real objects, we have to provide visual feedbacks, sound feedbacks, or shake feedbacks to confirm the user. For example when press the button, the button has to change the look as if it is pressed as in (c) so that the user know right away which button was clicked.

Friday, August 07, 2009
関西弁単語リスト1
Monday, February 09, 2009
Cooking Oyakodon


Sunday, February 08, 2009
DesignSpree 2 : Unimplemented designs
Tuesday, January 27, 2009
みなさん、ゾウを見たことがある?
また、2005年 タイのゾウのキャンプはギネスから「ゾウのグループにより書かれた世界中で一番大きい絵画」として、ワールドレコードを与えられた。この絵画は横2.40メートル、縦12メートルのサイズである。http://www.maesaelephantcamp.com/jp/records.html



絵が書けるゾウ/サッカーもできる/ピカゾウ/白ゾウ
タイの歴史によると昔から国とゾウは深い関係がある。特に王様以外持てない「白ゾウ」は一番大切である。多くのタイ人は王様の見つけた白ゾウは多ければ多いほどいいと思っている。また、平和になると信じられている。一方、昔の戦争では、王様はゾウに乗って戦争に向かった。ゾウは王様と国の象徴となった。




白ゾウ/ゾウの戦争/昔の国旗/ゾウに乗って虫を探す
さらに、1817年 タイの最初の国旗は赤地の真ん中に白ゾウを描いた。現在はその国旗を使っていないが、ほとんどのタイ人はこのことを知っている。
また、タイ語にはゾウについてのことわざがたくさんある。たとえば、
- 「ゾウに乗って虫を探す」は無理をするという意味である。
- 「死んだゾウは葉っぱで隠せない」は悪いことをするとすぐわかるという意味である。
- 「男性はゾウの前足、女性はゾウの後足のようだ」は男性はリーダーになるべき、女性はフォローすべきだという意味である。
最後に、タイのゾウの飼育は、今世界的に絶賛されている。みなさん、タイに行くなら、ぜひ、ゾウをご覧ください。
Sunday, January 25, 2009
DesignSpree 1 : Vibrant Colors




Thursday, January 08, 2009
New Year's Resolution
- Stop spending time reading craps off the Internet, read more research-related articles. インタネット上で研究関係の記事を調べる。
- Save some more money (so that I can spend a big time later-- put it this way as an incentive). 高い物を買うため、必ず貯金する。
- Satisfy 'her' more. She said that I ignored her too often. Perhaps my heart is not reaching to her deep enough. 彼女に十分な愛を与える。
- Study more Japanese. 日本語が上手になるために、よく勉強しよう!
- Blog more! Share it before it is lost. おもしろいことがあったら、すぐボロッグする!
Tuesday, January 06, 2009
Adding a nice TeX equations to your Keynote
The solution is to use the tool called LaTeXiT, which allows you to compose your equation and drag it down to any desired location of your application.
http://ktd.club.fr/programmation/latexit_en.php
However there's an issue with the latest version (at this moment) 1.16. It rendered extra "pxpxpx..." text on your equation! After searching Google, I found someone was having the same problem as me. http://d.hatena.ne.jp/takashyx/20081209/p1 (explanation in Japanese)
Apparently there is an issue with version 1.16 when LaTeX is installed via MacPort. However the older version 1.15 does not have a problem so I use the 1.15 and it works just fine.
It appears that the link for 1.15 on the maker site is dead, so this site above (in Japanese) suggests to download 1.15 from this link:
http://www.kerodownload.com/index.php?show=fx_info&id=17338&class=3

